Past work

13 posts

Destiny 2 – Lightfall

Narrative direction of the Release.Story, Plot, Theme, Character Arcs, Lore, Collector Edition, Dialogue, Cinematics, NPC Vignettes. Lightfall is about grief. […]Read more »

Destiny 2 – Shadowkeep

Narrative direction of the Narrative of the Release.Story, Plot, Theme, Character Arcs, Lore, Collector Edition, Dialogue, Cinematics, NPC Vignettes. Shadowkeep […]Read more »

Destiny 2 – Black Armory

Narrative direction of the Narrative of the Release.Story, Plot, Theme, Character Arcs, Lore, Dialogue, Cinematics, NPC Vignettes. Black Armory was […]Read more »

Destiny 2 – Forsaken

Orchestrated the reintroduction of the written lore in the game in the form of Lore Books.Feature design, Lore content direction. […]Read more »

Destiny 2

Narrative Design lead for the Campaign.Story, Plot, Theme, Character Arcs, Dialogue, Cinematics, NPC Vignettes. I’ve taken on the Narrative direction […]Read more »

Halo 5: Guardians

Narrative Designer. Dialogue writing, scripting and pacing in campaign missions. I’ve started at 343 Industries as the game was mostly already […]Read more »

Defiance

Defiance

Senior Cinematic Designer / Narrative Designer I joined the team just as the cinematic work was getting underway and worked […]Read more »

Alone in the Dark

Cinematic Director. Direction and editing of real-time cinematics. Story. Narrative Design. I was hire to work on the real time […]Read more »

Obscure

Cinematic Lead. Script Doctor.Writing. Cinematography. Story structure. In-game camera. Motion capture. This was my first job in the video games […]Read more »