Orchestrated the reintroduction of the written lore in the game in the form of Lore Books.
Feature design, Lore content direction.
My work in Forsaken limited to story feedback and one feature: the reintroduction of written lore in the game. Designing a feature that would meet the players’ expectations and request for a better way to experience written lore. Bringing the story into the ritual game as something to chase and discover in the world.