Narrative direction of the Release.Story, Plot, Theme, Character Arcs, Lore, Collector Edition, Dialogue, Cinematics, NPC Vignettes. Lightfall is about grief. […]Read more »
Past work
” This story is one of the strongest in the series,mainly because Eramis is the first Destiny villain I’ve ever […]Read more »
Narrative direction of the Narrative of the Release.Story, Plot, Theme, Character Arcs, Lore, Collector Edition, Dialogue, Cinematics, NPC Vignettes. Shadowkeep […]Read more »
Narrative direction of the Narrative of the Release.Story, Plot, Theme, Character Arcs, Lore, Dialogue, Cinematics, NPC Vignettes. Black Armory was […]Read more »
Orchestrated the reintroduction of the written lore in the game in the form of Lore Books.Feature design, Lore content direction. […]Read more »
Narrative Design lead for the Campaign.Story, Plot, Theme, Character Arcs, Dialogue, Cinematics, NPC Vignettes. I’ve taken on the Narrative direction […]Read more »
Narrative Designer. Dialogue writing, scripting and pacing in campaign missions. I’ve started at 343 Industries as the game was mostly already […]Read more »
Senior Cinematic Designer / Narrative Designer I joined the team just as the cinematic work was getting underway and worked […]Read more »
Lead Design E3 / Level Designer Cinematic.Narrative Design, Camera layout, in-game scripted events I was first hired as a “Level […]Read more »
– Unpublished game – Game Designer. Narrative Direction. Narrative Design. After Alone in the Dark, I worked on a smaller […]Read more »
Cinematic Director. Direction and editing of real-time cinematics. Story. Narrative Design. I was hire to work on the real time […]Read more »
Cinematic Lead. Level Designer Obscure 2 is about the college years and sexual emancipation, our theme: Rage and Melancholia. I’ve […]Read more »
Cinematic Lead. Script Doctor.Writing. Cinematography. Story structure. In-game camera. Motion capture. This was my first job in the video games […]Read more »